Preferences on Online Gambling Activities among Adolescents: A Review

Research Article

J Psychiatry Mental Disord. 2021; 6(1): 1033.

Preferences on Online Gambling Activities among Adolescents: A Review

González-Bueso V1,*,†, Santamaría JJ1,*,†, Fernández D2,3, Montero E1, Baño M1, Jiménez-Murcia S4,5,6, del Pino-Gutiérrez A4,5,7 and Ribas J1

1Attention and Research in Socioaddictions (AIS), Mental Health and Addictions Network, Spain

2Serra Húnter Fellow, Department of Statistics and Operations Research, Polytechnic University of Catalonia-BarcelonaTech, 08028 Barcelona, Spain

3Center for Biomedical Research in Mental Health Network (CIBERSAM), Spain

4Department of Psychiatry, Bellvitge University Hospital-IDIBELL, Spain

5CIBER Pathophysiology Obesity and Nutrition (CIBER), Carlos III Health Institute, Spain

6Department of Clinical Sciences, University of Barcelona, Spain

7Department of Public Health, Mental Health and Perinatal Nursing, School of Nursing, University of Barcelona—UB, Barcelona, Spain

†These authors contributed equally to this work and share first authorship

*Corresponding author: Gonzalez-Bueso V and Santamaria JJ, Attention and Research in Socioaddictions (AIS), Mental Health and Addictions Network, Government of Catalonia (SISCAT), 08014 Barcelona, Spain

Received: January 13, 2021; Accepted: February 11, 2021 Published: February 18, 2021

Abstract

The accessibility and availability of a variety of online gambling for adolescents is a public concern. In the current literature, it remains unclear in which activities the greatest prevalence occurs. Moreover, it is well-known that different types of gambling activities carry different levels of risk just as have distinct socioeconomic, and mental health-related consequences. The main aim of this study is to systematically review the current literature in order to explore the prevalence of different types of online gambling activities reported by adolescents and their relationship with other reported variables when available. It will be conducted following the Preferred Reporting Items for Systematic Reviews and Meta-Analyses-P 2015 statement for systematic review and metaanalysis protocols. An electronic literature search will be conducted using the following databases: PubMed, PsychINFO, ScienceDirect, Web of Science, and Google Scholar using search keywords and logic as follows: “(Internet OR online) gambling AND (adolescents OR young people)”. Additionally, further articles will be identified through searching the citations in the literature selected. The overall percentage of online gamblers and the percentage of online gamblers for each type of gambling activity were identified or calculated. Seven-teen articles met the eligibility criteria. The included studies comprised 15 crosssectional and two longitudinal designs. Most of the research was conducted in Europe. The online gambling modalities detected were sports bets, card games, gambling machines, casino games lottery games, scratch tickets, bingo, gambling in social networking, stock market investment, and mahjong. Only two studies provided associations between a specific online gambling activity and socioeconomic and mental health associations, founding involvement in online sports betting and in online casino game is a risk factor to the development of disordered gambling. A consensus on the evaluation method of the problem and updated questionnaires collecting information regarding the new online betting modalities are critical.

Keywords: Online Gambling Activities; Adolescents; Review; Mental Health; Prevalence

Introduction

Nowadays, land-based and online gambling is an relevant global mental health issue, that causes health and social problems to the addicted individuals and those who lose the behavior control, affecting all their areas of life, including comorbid mental health, family, financial, and legal issues [1-3].

The inherent characteristics of the different types of gambling activities and the aspects of the gambling environment are associated with different levels of gambling problem severity and comorbid harms [4]. Regarding the gambling mode, high event frequency, intermittent sizes of rewards, and fast play seem to lead to higher severity [5]. Regarding the environment, some of the most problematic factors are accessibility, high immersive ambiance, the ability to obtain additional money, easy access to multiple gambling activities, and the possibility to continue playing without interruptions [6-8].

Taking into account the different gambling activities in a similar way, the type of gambling preference can vary depending on demographics [9,10] and also can have an influence on the severity and other psychosocial problems. Several authors found differences in gender, age, income, or ethnic, as well as high rates of problem gambling, differences in substance use, psychological distress, psychiatric problems depending on the problematic gambling type [11-14].

Some authors argue that online gambling is only a modality of playing the same presential games of chance, and not a game by itself [15]. However, few differences have been reported between both modalities regarding its characteristics. Online gambling seems to possess various differential characteristics not or less present in land-based modalities, that coincide with the aspects associated with problem severity [16]. First of all, access to gambling sites is effortless and present-day technologies allow to enter gambling sites any time of the day, from any location, via any platform connected to the Internet such as smartphones, tablets, interactive televisions, and laptops. This characteristic is commonly associated with motivations to play [17,18]. Moreover, the stimuli affecting the gambling behavior of the customers can be adapted and personalized instantaneously, based on the characteristics of each gambler, with the aim of achieving frequent or even excessive play behavior. Other specific and unique characteristics of the internet gambling leading to gambling problems are the possibility to access immediately to a variety of gambling games, including the option to play many different games concurrently, and the quick event response where the player can vary or select faster gambling modes [19-21].

At present, there are more opportunities for adolescents to start and carry on gambling due to the quick-change nature of the digital technologies, where new types of games, technologies to access them, and gambling providers have proliferated fast [22]. In spite of gambling is an age-restricted activity in most of the countries, several authors found that this activity (online) is relatively common in adolescents and is also increasingly recognized as a major public health problem [22-24], although in a percentage less common than the land-based variant [25-28]. Regarding prevalence, the current research has found that it varies between 0.2% and 12.3% in adolescents, showing values of 2.5-5.6% of adolescents who meet risk gambling criteria [29-31].

Gambling during the adolescence is associated with a variety of mental health symptoms (e.g., anxiety, depression, or low selfesteem), negative behaviors such as the use of alcohol and drugs [23,32-34], and other unfavorable effects such as conflicting family relationships, criminal acts [35], increased ideation or suicide attempts and/or other addictions [24] and poor general health [36].

Despite these studies identified adolescent gambling, including Internet gambling, little is known about the adolescent preferences with respect to online gambling forms and about the mental health and socioeconomic consequences of each of these modalities.

The aim of this study is to review systematically the current literature to explore the different types of online gambling activities reported by adolescents and, as a secondary objective, the associations found with other reported variables. An additional objective is to analyze the prevalence of online gambling and of each online gambling modalities in adolescents. Such results can furnish clinicians with updated information and provide a direction for future research. The objective of this paper is not to analyze problematic adolescent online gamblers, but to focus on analyzing their preferences when it comes to gambling online.

Material and Methods

The present review was conducted following the Preferred Reporting Items for Systematic Reviews and Meta-Analyses-P 2015 statement for systematic review and meta-analysis protocols [20]. From April 2020 to May 2020 we reviewed the following databases: PubMed, ScienceDirect, and Google Scholar, using search keywords and logic as follows: “(Internet OR online) gambling AND (adolescents OR young people)”.

To avoid confusion between the different online activities that may or may not be considered as gambling online, the particular activity was assessed as internet gambling when it was an online game where the outcome is predominately determined by chance, in which payment is required, and where monetary prizes may be awarded [37]. We defined online gambler user as adolescents that had gambled online at least one time during the previous 12 months.

These database search filters gave more than 35.500 results. Specifically, each database yield the following results: PubMed (58 results), and ScienceDirect (639 results). The search in Google Scholar returned more than 35.100 results. In consequence, we reviewed the first 45 pages of results. Additional articles (2 results), were identified through the citations in the literature selected. The first authors (Vega Gonzalez-Bueso and Juan Jose Santamaria) systematically and independently reviewed the studies. The variables take into account were the study type, methodology, study population, outcome measures, prevalence, and interpretation of results. The discordances were resolved through accords or referral to a third reviewer (Daniel Fernandez). The applied inclusion criteria were: (I) empirically collected data about Online Gambling (OG); (II) the OG was assessed by standardized questionnaires, diagnostic criteria based on international disease classifications or tools developed to detect most commonly reported gambling symptoms; (III) the different gambling activities were assessed and results about each modality were informed; (IV) mental health comorbidity assessed by standardized questionnaires and/or sociodemographic variables related to OG were assessed; (V) participants aged between 11 and 20 years; (VI) full text available; (VII) data of publication after 2010 (in order to review the most recent research in a field where the subject evolves rapidly); (VIII) English or Spanish language (the two languages known by the authors); and (IX) article published in a peer-reviewed journal.

The exclusion criteria were: (I) articles using only anecdotal evidence; (II) case series or case reports; (III) studies only reporting results on phenomenon such as motivation to gamble, decisionmaking, lifestyle, impulsivity, without reporting another psychiatric comorbidity or sociodemographic variables; and (IV) studies only reposting results on online gambling as a unique activity.

If there were studies in which the sample analyzed had age ranges different from 11-20 years, then they were also included only if the results were shown broken down according to age groups and there was a specified age range between 11 and 20 years. Additionally, if there were studies in which the object of research was land-based gambling, then they were also included only if different online-based activities were specified and the results were broken down according to both methods. The geographical distribution of studies was mapped (Table 1). When possible, the overall percentage of online gamblers and the percentage of online gamblers for each type of gambling activity with respect to the whole sample were identified or calculated.

Citation:Gonzalez-Bueso V, Santamaria JJ, Fernandez D, Montero E, Bano M, Jimenez-Murcia S, et al. Preferences on Online Gambling Activities among Adolescents: A Review. J Psychiatry Mental Disord. 2021; 6(1): 1033.